sprite

Naclstack

Types :

Rock

Egg Groups :

Mineral

Abilities :

Sturdy:

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Clear Body:

Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.

Purifying Salt:

The Pokémon’s pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
2NormalTackleNormalPhysical4010035normal0No additional effect.
3NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
4NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
5NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
6RockRock ThrowRockPhysical509015normal0No additional effect.
7GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
8GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
9NormalRecoverNormalStatus05self0Heals the user by 50% of its max HP.
10NormalHardenNormalStatus030self0Raises the user's Defense by 1.
11PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
12RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
13NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
14NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
15RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
16NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
17NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
18WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
19FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
20NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
21NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
22SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
23GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
24RockRock PolishRockStatus020self0Raises the user's Speed by 2.
25RockPower GemRockSpecial8010020normal0No additional effect.
26GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
27NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
28PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
29SteelFlash CannonSteelSpecial8010010normal010% chance to lower the target's Sp. Def by 1.
30SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
31RockStone EdgeRockPhysical100805normal0High critical hit ratio.
32RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
33RockSmack DownRockPhysical5010015normal0Removes the target's Ground immunity.
34SteelHeavy SlamSteelPhysical010010normal0More power the heavier the user than the target.
35GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
36GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
37FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
38NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
39RockSalt CureRockPhysical4010015normal0Deals 1/8 max HP every turn; 1/4 if Steel or Water.