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Pawmi

Types :

Electric

Egg Groups :

Field

Abilities :

Static:

The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

Natural Cure:

The Pokémon’s status conditions are cured when it switches out.

Iron Fist:

Powers up punching moves.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalScratchNormalPhysical4010035normal0No additional effect.
2NormalSlamNormalPhysical807520normal0No additional effect.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
5NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
6ElectricThunder ShockElectricSpecial4010030normal010% chance to paralyze the target.
7ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
8ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
9ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
10GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
11PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
12NormalQuick AttackNormalPhysical4010030normal1Usually goes first.
13NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
14PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
15NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
16DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
17NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
18FightingMach PunchFightingPhysical4010030normal1Usually goes first.
19FairySweet KissFairyStatus07510normal0Causes the target to become confused.
20NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
21FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
22ElectricSparkElectricPhysical6510020normal030% chance to paralyze the target.
23NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
24NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
25NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
26SteelMetal ClawSteelPhysical509535normal010% chance to raise the user's Attack by 1.
27WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
28FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
29DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
30NormalFake OutNormalPhysical4010010normal3Hits first. First turn out only. 100% flinch chance.
31NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
32ElectricChargeElectricStatus020self0+1 SpD, user's Electric move next turn 2x power.
33NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
34NormalWishNormalStatus010self0Next turn, 50% of the user's max HP is restored.
35DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
36ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
37ElectricDischargeElectricSpecial8010015allAdjacent030% chance to paralyze adjacent Pokemon.
38ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
39ElectricElectro BallElectricSpecial010010normal0More power the faster the user is than the target.
40NormalEntrainmentNormalStatus010015normal0The target's Ability changes to match the user's.
41ElectricVolt SwitchElectricSpecial7010020normal0User switches out after damaging the target.
42ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
43FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
44ElectricEerie ImpulseElectricStatus010015normal0Lowers the target's Sp. Atk by 2.
45ElectricElectric TerrainElectricStatus010all05 turns. Grounded: +Electric power, can't sleep.
46ElectricNuzzleElectricPhysical2010020normal0100% chance to paralyze the target.
47NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.