The Pokémon’s intense focus prevents it from flinching or being affected by Intimidate.
Puts other Pokémon under pressure, causing them to expend more PP to use their moves.
If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.
# | Moves | Type | Category | Power | Accuracy | PP | Target | Priority | Description |
---|---|---|---|---|---|---|---|---|---|
1 | Scratch | Normal | Physical | 40 | 100 | 35 | normal | 0 | No additional effect. |
2 | Guillotine | Normal | Physical | 0 | 30 | 5 | normal | 0 | OHKOs the target. Fails if user is a lower level. |
3 | Swords Dance | Normal | Status | 0 | 20 | self | 0 | Raises the user's Attack by 2. | |
4 | Headbutt | Normal | Physical | 70 | 100 | 15 | normal | 0 | 30% chance to make the target flinch. |
5 | Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
6 | Leer | Normal | Status | 0 | 100 | 30 | allAdjacentFoes | 0 | Lowers the foe(s) Defense by 1. |
7 | Low Kick | Fighting | Physical | 0 | 100 | 20 | normal | 0 | More power the heavier the target. |
8 | Thunder Wave | Electric | Status | 0 | 90 | 20 | normal | 0 | Paralyzes the target. |
9 | Dig | Ground | Physical | 80 | 100 | 10 | normal | 0 | Digs underground turn 1, strikes turn 2. |
10 | Rest | Psychic | Status | 0 | 5 | self | 0 | User sleeps 2 turns and restores HP and status. | |
11 | Slash | Normal | Physical | 70 | 100 | 20 | normal | 0 | High critical hit ratio. |
12 | Substitute | Normal | Status | 0 | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. | |
13 | Thief | Dark | Physical | 60 | 100 | 25 | normal | 0 | If the user has no item, it steals the target's. |
14 | Protect | Normal | Status | 0 | 10 | self | 4 | Prevents moves from affecting the user this turn. | |
15 | Scary Face | Normal | Status | 0 | 100 | 10 | normal | 0 | Lowers the target's Speed by 2. |
16 | Sandstorm | Rock | Status | 0 | 10 | all | 0 | For 5 turns, a sandstorm rages. Rock: 1.5x SpD. | |
17 | Endure | Normal | Status | 0 | 10 | self | 4 | User survives attacks this turn with at least 1 HP. | |
18 | False Swipe | Normal | Physical | 40 | 100 | 40 | normal | 0 | Always leaves the target with at least 1 HP. |
19 | Fury Cutter | Bug | Physical | 40 | 95 | 20 | normal | 0 | Power doubles with each hit, up to 160. |
20 | Mean Look | Normal | Status | 0 | 5 | normal | 0 | Prevents the target from switching out. | |
21 | Sleep Talk | Normal | Status | 0 | 10 | self | 0 | User must be asleep. Uses another known move. | |
22 | Metal Claw | Steel | Physical | 50 | 95 | 35 | normal | 0 | 10% chance to raise the user's Attack by 1. |
23 | Rain Dance | Water | Status | 0 | 5 | all | 0 | For 5 turns, heavy rain powers Water moves. | |
24 | Torment | Dark | Status | 0 | 100 | 15 | normal | 0 | Target can't select the same move twice in a row. |
25 | Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
26 | Taunt | Dark | Status | 0 | 100 | 20 | normal | 0 | Target can't use status moves its next 3 turns. |
27 | Brick Break | Fighting | Physical | 75 | 100 | 15 | normal | 0 | Destroys screens, unless the target is immune. |
28 | Rock Tomb | Rock | Physical | 60 | 95 | 15 | normal | 0 | 100% chance to lower the target's Speed by 1. |
29 | Metal Sound | Steel | Status | 0 | 85 | 40 | normal | 0 | Lowers the target's Sp. Def by 2. |
30 | Aerial Ace | Flying | Physical | 60 | 20 | any | 0 | This move does not check accuracy. | |
31 | Iron Defense | Steel | Status | 0 | 15 | self | 0 | Raises the user's Defense by 2. | |
32 | Assurance | Dark | Physical | 60 | 100 | 10 | normal | 0 | Power doubles if target was damaged this turn. |
33 | Fling | Dark | Physical | 0 | 100 | 10 | normal | 0 | Flings the user's item at the target. Power varies. |
34 | Sucker Punch | Dark | Physical | 70 | 100 | 5 | normal | 1 | Usually goes first. Fails if target is not attacking. |
35 | Poison Jab | Poison | Physical | 80 | 100 | 20 | normal | 0 | 30% chance to poison the target. |
36 | Dark Pulse | Dark | Special | 80 | 100 | 15 | any | 0 | 20% chance to make the target flinch. |
37 | Night Slash | Dark | Physical | 70 | 100 | 15 | normal | 0 | High critical hit ratio. |
38 | Air Slash | Flying | Special | 75 | 95 | 15 | any | 0 | 30% chance to make the target flinch. |
39 | X-Scissor | Bug | Physical | 80 | 100 | 15 | normal | 0 | No additional effect. |
40 | Shadow Claw | Ghost | Physical | 70 | 100 | 15 | normal | 0 | High critical hit ratio. |
41 | Flash Cannon | Steel | Special | 80 | 100 | 10 | normal | 0 | 10% chance to lower the target's Sp. Def by 1. |
42 | Iron Head | Steel | Physical | 80 | 100 | 15 | normal | 0 | 30% chance to make the target flinch. |
43 | Stone Edge | Rock | Physical | 100 | 80 | 5 | normal | 0 | High critical hit ratio. |
44 | Stealth Rock | Rock | Status | 0 | 20 | foeSide | 0 | Hurts foes on switch-in. Factors Rock weakness. | |
45 | Grass Knot | Grass | Special | 0 | 100 | 20 | normal | 0 | More power the heavier the target. |
46 | Low Sweep | Fighting | Physical | 65 | 100 | 20 | normal | 0 | 100% chance to lower the target's Speed by 1. |
47 | Foul Play | Dark | Physical | 95 | 100 | 15 | normal | 0 | Uses target's Attack stat in damage calculation. |
48 | Quick Guard | Fighting | Status | 0 | 15 | allySide | 3 | Protects allies from priority attacks this turn. | |
49 | Retaliate | Normal | Physical | 70 | 100 | 5 | normal | 0 | Power doubles if an ally fainted last turn. |
50 | Snarl | Dark | Special | 55 | 95 | 15 | allAdjacentFoes | 0 | 100% chance to lower the foe(s) Sp. Atk by 1. |
51 | Steel Beam | Steel | Special | 140 | 95 | 5 | normal | 0 | User loses 50% max HP. |
52 | Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |