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Pawniard

Types :

DarkSteel

Egg Groups :

Human-Like

Abilities :

Inner Focus:

The Pokémon’s intense focus prevents it from flinching or being affected by Intimidate.

Pressure:

Puts other Pokémon under pressure, causing them to expend more PP to use their moves.

Defiant:

If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalScratchNormalPhysical4010035normal0No additional effect.
2NormalGuillotineNormalPhysical0305normal0OHKOs the target. Fails if user is a lower level.
3NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
4NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
7FightingLow KickFightingPhysical010020normal0More power the heavier the target.
8ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
9GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
10PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
11NormalSlashNormalPhysical7010020normal0High critical hit ratio.
12NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
13DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
14NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
15NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
16RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
17NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
18NormalFalse SwipeNormalPhysical4010040normal0Always leaves the target with at least 1 HP.
19BugFury CutterBugPhysical409520normal0Power doubles with each hit, up to 160.
20NormalMean LookNormalStatus05normal0Prevents the target from switching out.
21NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
22SteelMetal ClawSteelPhysical509535normal010% chance to raise the user's Attack by 1.
23WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
24DarkTormentDarkStatus010015normal0Target can't select the same move twice in a row.
25NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
26DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
27FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
28RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
29SteelMetal SoundSteelStatus08540normal0Lowers the target's Sp. Def by 2.
30FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
31SteelIron DefenseSteelStatus015self0Raises the user's Defense by 2.
32DarkAssuranceDarkPhysical6010010normal0Power doubles if target was damaged this turn.
33DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
34DarkSucker PunchDarkPhysical701005normal1Usually goes first. Fails if target is not attacking.
35PoisonPoison JabPoisonPhysical8010020normal030% chance to poison the target.
36DarkDark PulseDarkSpecial8010015any020% chance to make the target flinch.
37DarkNight SlashDarkPhysical7010015normal0High critical hit ratio.
38FlyingAir SlashFlyingSpecial759515any030% chance to make the target flinch.
39BugX-ScissorBugPhysical8010015normal0No additional effect.
40GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
41SteelFlash CannonSteelSpecial8010010normal010% chance to lower the target's Sp. Def by 1.
42SteelIron HeadSteelPhysical8010015normal030% chance to make the target flinch.
43RockStone EdgeRockPhysical100805normal0High critical hit ratio.
44RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
45GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
46FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
47DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
48FightingQuick GuardFightingStatus015allySide3Protects allies from priority attacks this turn.
49NormalRetaliateNormalPhysical701005normal0Power doubles if an ally fainted last turn.
50DarkSnarlDarkSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
51SteelSteel BeamSteelSpecial140955normal0User loses 50% max HP.
52NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.