sprite

Pichu

Types :

Electric

Egg Groups :

Undiscovered

Abilities :

Static:

The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

Lightning Rod:

The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalTail WhipNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
5WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
6ElectricThunder ShockElectricSpecial4010030normal010% chance to paralyze the target.
7ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
8ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
9ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
10PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
11PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
12NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
13PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
14NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
15NormalFlailNormalPhysical010015normal0More power the less HP the user has left.
16FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
17NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
18FairySweet KissFairyStatus07510normal0Causes the target to become confused.
19NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
20FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
21NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
22NormalPresentNormalPhysical09015normal040, 80, 120 power, or heals target 1/4 max HP.
23NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
24WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
25NormalFake OutNormalPhysical4010010normal3Hits first. First turn out only. 100% flinch chance.
26NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
27ElectricChargeElectricStatus020self0+1 SpD, user's Electric move next turn 2x power.
28NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
29NormalWishNormalStatus010self0Next turn, 50% of the user's max HP is restored.
30NormalTickleNormalStatus010020normal0Lowers the target's Attack and Defense by 1.
31DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
32DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
33GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
34ElectricElectro BallElectricSpecial010010normal0More power the faster the user is than the target.
35ElectricVolt SwitchElectricSpecial7010020normal0User switches out after damaging the target.
36ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
37FairyDisarming VoiceFairySpecial4015allAdjacentFoes0This move does not check accuracy. Hits foes.
38FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
39NormalPlay NiceNormalStatus020normal0Lowers the target's Attack by 1.
40ElectricElectric TerrainElectricStatus010all05 turns. Grounded: +Electric power, can't sleep.
41ElectricNuzzleElectricPhysical2010020normal0100% chance to paralyze the target.
42NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
43GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.