1 |  Tackle | Normal | Physical | 40 | 100 | 35 | normal | 0 | No additional effect. |
2 |  Body Slam | Normal | Physical | 85 | 100 | 15 | normal | 0 | 30% chance to paralyze the target. |
3 |  Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
4 |  Double-Edge | Normal | Physical | 120 | 100 | 15 | normal | 0 | Has 33% recoil. |
5 |  Pin Missile | Bug | Physical | 25 | 95 | 20 | normal | 0 | Hits 2-5 times in one turn. |
6 |  Counter | Fighting | Physical | 0 | 100 | 20 | scripted | -5 | If hit by physical attack, returns double damage. |
7 |  Solar Beam | Grass | Special | 120 | 100 | 10 | normal | 0 | Charges turn 1. Hits turn 2. No charge in sunlight. |
8 |  Dig | Ground | Physical | 80 | 100 | 10 | normal | 0 | Digs underground turn 1, strikes turn 2. |
9 |  Light Screen | Psychic | Status | 0 | | 30 | allySide | 0 | For 5 turns, special damage to allies is halved. |
10 |  Reflect | Psychic | Status | 0 | | 20 | allySide | 0 | For 5 turns, physical damage to allies is halved. |
11 |  Self-Destruct | Normal | Physical | 200 | 100 | 5 | allAdjacent | 0 | Hits adjacent Pokemon. The user faints. |
12 |  Swift | Normal | Special | 60 | | 20 | allAdjacentFoes | 0 | This move does not check accuracy. Hits foes. |
13 |  Explosion | Normal | Physical | 250 | 100 | 5 | allAdjacent | 0 | Hits adjacent Pokemon. The user faints. |
14 |  Rest | Psychic | Status | 0 | | 5 | self | 0 | User sleeps 2 turns and restores HP and status. |
15 |  Rock Slide | Rock | Physical | 75 | 90 | 10 | allAdjacentFoes | 0 | 30% chance to make the foe(s) flinch. |
16 |  Substitute | Normal | Status | 0 | | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. |
17 |  Curse | Ghost | Status | 0 | | 10 | randomNormal | 0 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. |
18 |  Flail | Normal | Physical | 0 | 100 | 15 | normal | 0 | More power the less HP the user has left. |
19 |  Reversal | Fighting | Physical | 0 | 100 | 15 | normal | 0 | More power the less HP the user has left. |
20 |  Protect | Normal | Status | 0 | | 10 | self | 4 | Prevents moves from affecting the user this turn. |
21 |  Spikes | Ground | Status | 0 | | 20 | foeSide | 0 | Hurts grounded foes on switch-in. Max 3 layers. |
22 |  Sandstorm | Rock | Status | 0 | | 10 | all | 0 | For 5 turns, a sandstorm rages. Rock: 1.5x SpD. |
23 |  Giga Drain | Grass | Special | 75 | 100 | 10 | normal | 0 | User recovers 50% of the damage dealt. |
24 |  Endure | Normal | Status | 0 | | 10 | self | 4 | User survives attacks this turn with at least 1 HP. |
25 |  Rollout | Rock | Physical | 30 | 90 | 20 | normal | 0 | Power doubles with each hit. Repeats for 5 turns. |
26 |  Sleep Talk | Normal | Status | 0 | | 10 | self | 0 | User must be asleep. Uses another known move. |
27 |  Rapid Spin | Normal | Physical | 50 | 100 | 40 | normal | 0 | Free user from hazards/bind/Leech Seed; +1 Spe. |
28 |  Rain Dance | Water | Status | 0 | | 5 | all | 0 | For 5 turns, heavy rain powers Water moves. |
29 |  Sunny Day | Fire | Status | 0 | | 5 | all | 0 | For 5 turns, intense sunlight powers Fire moves. |
30 |  Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
31 |  Helping Hand | Normal | Status | 0 | | 20 | adjacentAlly | 5 | One adjacent ally's move power is 1.5x this turn. |
32 |  Rock Tomb | Rock | Physical | 60 | 95 | 15 | normal | 0 | 100% chance to lower the target's Speed by 1. |
33 |  Sand Tomb | Ground | Physical | 35 | 85 | 15 | normal | 0 | Traps and damages the target for 4-5 turns. |
34 |  Iron Defense | Steel | Status | 0 | | 15 | self | 0 | Raises the user's Defense by 2. |
35 |  Rock Blast | Rock | Physical | 25 | 90 | 10 | normal | 0 | Hits 2-5 times in one turn. |
36 |  Gyro Ball | Steel | Physical | 0 | 100 | 5 | normal | 0 | More power the slower the user than the target. |
37 |  Payback | Dark | Physical | 50 | 100 | 10 | normal | 0 | Power doubles if the user moves after the target. |
38 |  Power Trick | Psychic | Status | 0 | | 10 | self | 0 | Switches user's Attack and Defense stats. |
39 |  Toxic Spikes | Poison | Status | 0 | | 20 | foeSide | 0 | Poisons grounded foes on switch-in. Max 2 layers. |
40 |  Poison Jab | Poison | Physical | 80 | 100 | 20 | normal | 0 | 30% chance to poison the target. |
41 |  Seed Bomb | Grass | Physical | 80 | 100 | 15 | normal | 0 | No additional effect. |
42 |  Bug Buzz | Bug | Special | 90 | 100 | 10 | normal | 0 | 10% chance to lower the target's Sp. Def by 1. |
43 |  Stealth Rock | Rock | Status | 0 | | 20 | foeSide | 0 | Hurts foes on switch-in. Factors Rock weakness. |
44 |  Bug Bite | Bug | Physical | 60 | 100 | 20 | normal | 0 | User steals and eats the target's Berry. |
45 |  Venoshock | Poison | Special | 65 | 100 | 10 | normal | 0 | Power doubles if the target is poisoned. |
46 |  Struggle Bug | Bug | Special | 50 | 100 | 20 | allAdjacentFoes | 0 | 100% chance to lower the foe(s) Sp. Atk by 1. |
47 |  Bulldoze | Ground | Physical | 60 | 100 | 20 | allAdjacent | 0 | 100% chance lower adjacent Pkmn Speed by 1. |
48 |  Drill Run | Ground | Physical | 80 | 95 | 10 | normal | 0 | High critical hit ratio. |
49 |  Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |
50 |  Ice Spinner | Ice | Physical | 80 | 100 | 15 | normal | 0 | Ends the effects of terrain. |
51 |  Pounce | Bug | Physical | 50 | 100 | 20 | normal | 0 | 100% chance to lower the target's Speed by 1. |