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Quaquaval

Types :

FightingWater

Egg Groups :

Flying, Water 1

Abilities :

Torrent:

Powers up Water-type moves when the Pokémon’s HP is low.

Moxie:

When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalPoundNormalPhysical4010035normal0No additional effect.
2NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
3FlyingWing AttackFlyingPhysical6010035any0No additional effect.
4NormalMega KickNormalPhysical120755normal0No additional effect.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
7WaterWater GunWaterSpecial4010025normal0No additional effect.
8WaterHydro PumpWaterSpecial110805normal0No additional effect.
9WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
10NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
11FightingLow KickFightingPhysical010020normal0More power the heavier the target.
12FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
13PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
14NormalFocus EnergyNormalStatus030self0Raises the user's critical hit ratio by 2.
15NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
16PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
17NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
18FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
19NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
20IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
21NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
22NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
23NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
24NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
25WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
26NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
27DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
28NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
29FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
30FlyingFeather DanceFlyingStatus010015normal0Lowers the target's Attack by 2.
31WaterHydro CannonWaterSpecial150905normal0User cannot move next turn.
32FlyingAir CutterFlyingSpecial609525allAdjacentFoes0High critical hit ratio. Hits adjacent foes.
33FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
34FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
35WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
36BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
37FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
38DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
39FlyingAir SlashFlyingSpecial759515any030% chance to make the target flinch.
40FlyingBrave BirdFlyingPhysical12010015any0Has 33% recoil.
41NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
42WaterAqua JetWaterPhysical4010020normal1Usually goes first.
43NormalDouble HitNormalPhysical359010normal0Hits 2 times in one turn.
44FightingLow SweepFightingPhysical6510020normal0100% chance to lower the target's Speed by 1.
45FlyingAcrobaticsFlyingPhysical5510015any0Power doubles if the user has no held item.
46WaterWater PledgeWaterSpecial8010010normal0Use with Grass or Fire Pledge for added effect.
47NormalWork UpNormalStatus030self0Raises the user's Attack and Sp. Atk by 1.
48FlyingHurricaneFlyingSpecial1107010any030% chance to confuse target. Can't miss in rain.
49FairyDisarming VoiceFairySpecial4015allAdjacentFoes0This move does not check accuracy. Hits foes.
50FairyMisty TerrainFairyStatus010all05 turns. Can't status,-Dragon power vs grounded.
51WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
52WaterWave CrashWaterPhysical12010010normal0Has 33% recoil.
53NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
54IceIce SpinnerIcePhysical8010015normal0Ends the effects of terrain.
55WaterAqua StepWaterPhysical8010010normal0100% chance to raise the user's Speed by 1.
56NormalPoundNormalPhysical4010035normal0No additional effect.
57NormalPoundNormalPhysical4010035normal0No additional effect.
58WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.
59WaterAqua CutterWaterPhysical7010015normal0High critical hit ratio.