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Quaxly

Types :

Water

Egg Groups :

Flying, Water 1

Abilities :

Torrent:

Powers up Water-type moves when the Pokémon’s HP is low.

Moxie:

When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalPoundNormalPhysical4010035normal0No additional effect.
2FlyingWing AttackFlyingPhysical6010035any0No additional effect.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
5WaterWater GunWaterSpecial4010025normal0No additional effect.
6WaterHydro PumpWaterSpecial110805normal0No additional effect.
7WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
8FightingLow KickFightingPhysical010020normal0More power the heavier the target.
9NormalFocus EnergyNormalStatus030self0Raises the user's critical hit ratio by 2.
10NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
11PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
12NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
13FightingDetectFightingStatus05self4Prevents moves from affecting the user this turn.
14NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
15NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
16NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
17NormalRapid SpinNormalPhysical5010040normal0Free user from hazards/bind/Leech Seed; +1 Spe.
18WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
19NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
20NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
21FlyingAir CutterFlyingSpecial609525allAdjacentFoes0High critical hit ratio. Hits adjacent foes.
22FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
23FlyingRoostFlyingStatus05self0Heals 50% HP. Flying-type removed 'til turn ends.
24NormalLast ResortNormalPhysical1401005normal0Fails unless each known move has been used.
25FlyingAir SlashFlyingSpecial759515any030% chance to make the target flinch.
26FlyingBrave BirdFlyingPhysical12010015any0Has 33% recoil.
27WaterAqua JetWaterPhysical4010020normal1Usually goes first.
28NormalDouble HitNormalPhysical359010normal0Hits 2 times in one turn.
29FlyingAcrobaticsFlyingPhysical5510015any0Power doubles if the user has no held item.
30WaterWater PledgeWaterSpecial8010010normal0Use with Grass or Fire Pledge for added effect.
31NormalWork UpNormalStatus030self0Raises the user's Attack and Sp. Atk by 1.
32FairyDisarming VoiceFairySpecial4015allAdjacentFoes0This move does not check accuracy. Hits foes.
33FairyMisty TerrainFairyStatus010all05 turns. Can't status,-Dragon power vs grounded.
34WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
35NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
36NormalPoundNormalPhysical4010035normal0No additional effect.
37NormalPoundNormalPhysical4010035normal0No additional effect.
38WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.
39WaterAqua CutterWaterPhysical7010015normal0High critical hit ratio.