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Raichu

Types :

Electric

Egg Groups :

Fairy, Field

Abilities :

Static:

The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

Lightning Rod:

The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalTail WhipNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
5NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
6WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
7NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
8ElectricThunder ShockElectricSpecial4010030normal010% chance to paralyze the target.
9ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
10ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
11ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
12GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
13PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
14NormalQuick AttackNormalPhysical4010030normal1Usually goes first.
15NormalDouble TeamNormalStatus015self0Raises the user's evasiveness by 1.
16PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
17PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
18NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
19PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
20NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
21DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
22FightingReversalFightingPhysical010015normal0More power the less HP the user has left.
23NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
24FairySweet KissFairyStatus07510normal0Causes the target to become confused.
25NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
26FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
27ElectricSparkElectricPhysical6510020normal030% chance to paralyze the target.
28NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
29NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
30SteelIron TailSteelPhysical1007515normal030% chance to lower the target's Defense by 1.
31WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
32NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
33NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
34FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
35NormalFeintNormalPhysical3010010normal2Nullifies Detect, Protect, and Quick/Wide Guard.
36DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
37FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
38NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
39DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
40ElectricDischargeElectricSpecial8010015allAdjacent030% chance to paralyze adjacent Pokemon.
41GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
42ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
43ElectricElectro BallElectricSpecial010010normal0More power the faster the user is than the target.
44ElectricVolt SwitchElectricSpecial7010020normal0User switches out after damaging the target.
45ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
46FairyDisarming VoiceFairySpecial4015allAdjacentFoes0This move does not check accuracy. Hits foes.
47FairyDraining KissFairySpecial5010010normal0User recovers 75% of the damage dealt.
48FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
49NormalPlay NiceNormalStatus020normal0Lowers the target's Attack by 1.
50ElectricEerie ImpulseElectricStatus010015normal0Lowers the target's Sp. Atk by 2.
51ElectricElectric TerrainElectricStatus010all05 turns. Grounded: +Electric power, can't sleep.
52ElectricNuzzleElectricPhysical2010020normal0100% chance to paralyze the target.
53NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
54GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.