1 | Headbutt | Normal | Physical | 70 | 100 | 15 | normal | 0 | 30% chance to make the target flinch. |
2 | Body Slam | Normal | Physical | 85 | 100 | 15 | normal | 0 | 30% chance to paralyze the target. |
3 | Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
4 | Hyper Beam | Normal | Special | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
5 | Screech | Normal | Status | 0 | 85 | 40 | normal | 0 | Lowers the target's Defense by 2. |
6 | Lick | Ghost | Physical | 30 | 100 | 30 | normal | 0 | 30% chance to paralyze the target. |
7 | Smog | Poison | Special | 30 | 70 | 20 | normal | 0 | 40% chance to poison the target. |
8 | Sludge | Poison | Special | 65 | 100 | 20 | normal | 0 | 30% chance to poison the target. |
9 | Poison Gas | Poison | Status | 0 | 90 | 40 | allAdjacentFoes | 0 | Poisons the foe(s). |
10 | Rest | Psychic | Status | 0 | | 5 | self | 0 | User sleeps 2 turns and restores HP and status. |
11 | Substitute | Normal | Status | 0 | | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. |
12 | Thief | Dark | Physical | 60 | 100 | 25 | normal | 0 | If the user has no item, it steals the target's. |
13 | Protect | Normal | Status | 0 | | 10 | self | 4 | Prevents moves from affecting the user this turn. |
14 | Scary Face | Normal | Status | 0 | 100 | 10 | normal | 0 | Lowers the target's Speed by 2. |
15 | Sludge Bomb | Poison | Special | 90 | 100 | 10 | normal | 0 | 30% chance to poison the target. |
16 | Sandstorm | Rock | Status | 0 | | 10 | all | 0 | For 5 turns, a sandstorm rages. Rock: 1.5x SpD. |
17 | Endure | Normal | Status | 0 | | 10 | self | 4 | User survives attacks this turn with at least 1 HP. |
18 | Swagger | Normal | Status | 0 | 85 | 15 | normal | 0 | Raises the target's Attack by 2 and confuses it. |
19 | Sleep Talk | Normal | Status | 0 | | 10 | self | 0 | User must be asleep. Uses another known move. |
20 | Rain Dance | Water | Status | 0 | | 5 | all | 0 | For 5 turns, heavy rain powers Water moves. |
21 | Sunny Day | Fire | Status | 0 | | 5 | all | 0 | For 5 turns, intense sunlight powers Fire moves. |
22 | Uproar | Normal | Special | 90 | 100 | 10 | randomNormal | 0 | Lasts 3 turns. Active Pokemon cannot fall asleep. |
23 | Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
24 | Taunt | Dark | Status | 0 | 100 | 20 | normal | 0 | Target can't use status moves its next 3 turns. |
25 | Overheat | Fire | Special | 130 | 90 | 5 | normal | 0 | Lowers the user's Sp. Atk by 2. |
26 | Iron Defense | Steel | Status | 0 | | 15 | self | 0 | Raises the user's Defense by 2. |
27 | Gyro Ball | Steel | Physical | 0 | 100 | 5 | normal | 0 | More power the slower the user than the target. |
28 | Assurance | Dark | Physical | 60 | 100 | 10 | normal | 0 | Power doubles if target was damaged this turn. |
29 | Toxic Spikes | Poison | Status | 0 | | 20 | foeSide | 0 | Poisons grounded foes on switch-in. Max 2 layers. |
30 | Magnet Rise | Electric | Status | 0 | | 10 | self | 0 | For 5 turns, the user has immunity to Ground. |
31 | Poison Jab | Poison | Physical | 80 | 100 | 20 | normal | 0 | 30% chance to poison the target. |
32 | Giga Impact | Normal | Physical | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
33 | Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | normal | 0 | 20% chance to make the target flinch. |
34 | Flash Cannon | Steel | Special | 80 | 100 | 10 | normal | 0 | 10% chance to lower the target's Sp. Def by 1. |
35 | Gunk Shot | Poison | Physical | 120 | 80 | 5 | normal | 0 | 30% chance to poison the target. |
36 | Iron Head | Steel | Physical | 80 | 100 | 15 | normal | 0 | 30% chance to make the target flinch. |
37 | Venoshock | Poison | Special | 65 | 100 | 10 | normal | 0 | Power doubles if the target is poisoned. |
38 | Heavy Slam | Steel | Physical | 0 | 100 | 10 | normal | 0 | More power the heavier the user than the target. |
39 | Acid Spray | Poison | Special | 40 | 100 | 20 | normal | 0 | 100% chance to lower the target's Sp. Def by 2. |
40 | Shift Gear | Steel | Status | 0 | | 10 | self | 0 | Raises the user's Speed by 2 and Attack by 1. |
41 | Bulldoze | Ground | Physical | 60 | 100 | 20 | allAdjacent | 0 | 100% chance lower adjacent Pkmn Speed by 1. |
42 | Steel Beam | Steel | Special | 140 | 95 | 5 | normal | 0 | User loses 50% max HP. |
43 | Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |
44 | Spin Out | Steel | Physical | 100 | 100 | 5 | normal | 0 | Lowers the user's Speed by 2. |