The Pokémon’s keen eyes prevent its accuracy from being lowered.
Boosts the Pokémon’s Attack stat but lowers its accuracy.
Removes any additional effects from the Pokémon’s moves, but increases the moves’ power.
# | Moves | Type | Category | Power | Accuracy | PP | Target | Priority | Description |
---|---|---|---|---|---|---|---|---|---|
1 | Wing Attack | Flying | Physical | 60 | 100 | 35 | any | 0 | No additional effect. |
2 | Whirlwind | Normal | Status | 0 | 20 | normal | -6 | Forces the target to switch to a random ally. | |
3 | Fly | Flying | Physical | 90 | 95 | 15 | any | 0 | Flies up on first turn, then strikes the next turn. |
4 | Body Slam | Normal | Physical | 85 | 100 | 15 | normal | 0 | 30% chance to paralyze the target. |
5 | Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
6 | Thrash | Normal | Physical | 120 | 100 | 10 | randomNormal | 0 | Lasts 2-3 turns. Confuses the user afterwards. |
7 | Leer | Normal | Status | 0 | 100 | 30 | allAdjacentFoes | 0 | Lowers the foe(s) Defense by 1. |
8 | Peck | Flying | Physical | 35 | 100 | 35 | any | 0 | No additional effect. |
9 | Agility | Psychic | Status | 0 | 30 | self | 0 | Raises the user's Speed by 2. | |
10 | Swift | Normal | Special | 60 | 20 | allAdjacentFoes | 0 | This move does not check accuracy. Hits foes. | |
11 | Rest | Psychic | Status | 0 | 5 | self | 0 | User sleeps 2 turns and restores HP and status. | |
12 | Rock Slide | Rock | Physical | 75 | 90 | 10 | allAdjacentFoes | 0 | 30% chance to make the foe(s) flinch. |
13 | Slash | Normal | Physical | 70 | 100 | 20 | normal | 0 | High critical hit ratio. |
14 | Substitute | Normal | Status | 0 | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. | |
15 | Protect | Normal | Status | 0 | 10 | self | 4 | Prevents moves from affecting the user this turn. | |
16 | Scary Face | Normal | Status | 0 | 100 | 10 | normal | 0 | Lowers the target's Speed by 2. |
17 | Endure | Normal | Status | 0 | 10 | self | 4 | User survives attacks this turn with at least 1 HP. | |
18 | Sleep Talk | Normal | Status | 0 | 10 | self | 0 | User must be asleep. Uses another known move. | |
19 | Rain Dance | Water | Status | 0 | 5 | all | 0 | For 5 turns, heavy rain powers Water moves. | |
20 | Sunny Day | Fire | Status | 0 | 5 | all | 0 | For 5 turns, intense sunlight powers Fire moves. | |
21 | Rock Smash | Fighting | Physical | 40 | 100 | 15 | normal | 0 | 50% chance to lower the target's Defense by 1. |
22 | Heat Wave | Fire | Special | 95 | 90 | 10 | allAdjacentFoes | 0 | 10% chance to burn the foe(s). |
23 | Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
24 | Helping Hand | Normal | Status | 0 | 20 | adjacentAlly | 5 | One adjacent ally's move power is 1.5x this turn. | |
25 | Crush Claw | Normal | Physical | 75 | 95 | 10 | normal | 0 | 50% chance to lower the target's Defense by 1. |
26 | Air Cutter | Flying | Special | 60 | 95 | 25 | allAdjacentFoes | 0 | High critical hit ratio. Hits adjacent foes. |
27 | Rock Tomb | Rock | Physical | 60 | 95 | 15 | normal | 0 | 100% chance to lower the target's Speed by 1. |
28 | Aerial Ace | Flying | Physical | 60 | 20 | any | 0 | This move does not check accuracy. | |
29 | Bulk Up | Fighting | Status | 0 | 20 | self | 0 | Raises the user's Attack and Defense by 1. | |
30 | Roost | Flying | Status | 0 | 5 | self | 0 | Heals 50% HP. Flying-type removed 'til turn ends. | |
31 | Tailwind | Flying | Status | 0 | 15 | allySide | 0 | For 4 turns, allies' Speed is doubled. | |
32 | U-turn | Bug | Physical | 70 | 100 | 20 | normal | 0 | User switches out after damaging the target. |
33 | Close Combat | Fighting | Physical | 120 | 100 | 5 | normal | 0 | Lowers the user's Defense and Sp. Def by 1. |
34 | Air Slash | Flying | Special | 75 | 95 | 15 | any | 0 | 30% chance to make the target flinch. |
35 | Brave Bird | Flying | Physical | 120 | 100 | 15 | any | 0 | Has 33% recoil. |
36 | Shadow Claw | Ghost | Physical | 70 | 100 | 15 | normal | 0 | High critical hit ratio. |
37 | Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | normal | 0 | 20% chance to make the target flinch. |
38 | Defog | Flying | Status | 0 | 15 | normal | 0 | -1 evasion; clears terrain and hazards on both sides. | |
39 | Hone Claws | Dark | Status | 0 | 15 | self | 0 | Raises the user's Attack and accuracy by 1. | |
40 | Acrobatics | Flying | Physical | 55 | 100 | 15 | any | 0 | Power doubles if the user has no held item. |
41 | Hurricane | Flying | Special | 110 | 70 | 10 | any | 0 | 30% chance to confuse target. Can't miss in rain. |
42 | Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |