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Sandile

Types :

GroundDark

Egg Groups :

Field

Abilities :

Intimidate:

When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

Anger Point:

The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.

Moxie:

When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1GroundSand AttackGroundStatus010015normal0Lowers the target's accuracy by 1.
2NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
3NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
4NormalThrashNormalPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
5NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
6NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
7DarkBiteDarkPhysical6010025normal030% chance to make the target flinch.
8FightingCounterFightingPhysical010020scripted-5If hit by physical attack, returns double damage.
9GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
10GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
11PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
12RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
13NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
14DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
15GhostSpiteGhostStatus010010normal0Lowers the PP of the target's last move by 4.
16NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
17NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
18PoisonSludge BombPoisonSpecial9010010normal030% chance to poison the target.
19GroundMud-SlapGroundSpecial2010010normal0100% chance to lower the target's accuracy by 1.
20RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
21NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
22NormalSwaggerNormalStatus08515normal0Raises the target's Attack by 2 and confuses it.
23NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
24DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
25DarkTormentDarkStatus010015normal0Target can't select the same move twice in a row.
26NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
27DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
28NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
29FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
30RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
31GroundSand TombGroundPhysical358515normal0Traps and damages the target for 4-5 turns.
32GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
33DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
34DarkDark PulseDarkSpecial8010015any020% chance to make the target flinch.
35WaterAqua TailWaterPhysical909010normal0No additional effect.
36GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
37GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
38ElectricThunder FangElectricPhysical659515normal010% chance to paralyze. 10% chance to flinch.
39FireFire FangFirePhysical659515normal010% chance to burn. 10% chance to flinch.
40RockStone EdgeRockPhysical100805normal0High critical hit ratio.
41RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
42GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
43DarkHone ClawsDarkStatus015self0Raises the user's Attack and accuracy by 1.
44DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
45GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
46DarkSnarlDarkSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
47DarkPower TripDarkPhysical2010010normal0 + 20 power for each of the user's stat boosts.
48GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
49NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.