Boosts the Speed stat if the Pokémon’s held item is used or lost.
The Pokémon steals the held item from attackers that make direct contact with it.
Gives priority to the Pokémon’s status moves.
# | Moves | Type | Category | Power | Accuracy | PP | Target | Priority | Description |
---|---|---|---|---|---|---|---|---|---|
1 | Scratch | Normal | Physical | 40 | 100 | 35 | normal | 0 | No additional effect. |
2 | Swords Dance | Normal | Status | 0 | 20 | self | 0 | Raises the user's Attack by 2. | |
3 | Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
4 | Leer | Normal | Status | 0 | 100 | 30 | allAdjacentFoes | 0 | Lowers the foe(s) Defense by 1. |
5 | Bite | Dark | Physical | 60 | 100 | 25 | normal | 0 | 30% chance to make the target flinch. |
6 | Dig | Ground | Physical | 80 | 100 | 10 | normal | 0 | Digs underground turn 1, strikes turn 2. |
7 | Toxic | Poison | Status | 0 | 90 | 10 | normal | 0 | Badly poisons the target. Poison types can't miss. |
8 | Metronome | Normal | Status | 0 | 10 | self | 0 | Picks a random move. | |
9 | Fury Swipes | Normal | Physical | 18 | 80 | 15 | normal | 0 | Hits 2-5 times in one turn. |
10 | Rest | Psychic | Status | 0 | 5 | self | 0 | User sleeps 2 turns and restores HP and status. | |
11 | Super Fang | Normal | Physical | 0 | 90 | 10 | normal | 0 | Does damage equal to 1/2 target's current HP. |
12 | Slash | Normal | Physical | 70 | 100 | 20 | normal | 0 | High critical hit ratio. |
13 | Substitute | Normal | Status | 0 | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. | |
14 | Thief | Dark | Physical | 60 | 100 | 25 | normal | 0 | If the user has no item, it steals the target's. |
15 | Protect | Normal | Status | 0 | 10 | self | 4 | Prevents moves from affecting the user this turn. | |
16 | Sludge Bomb | Poison | Special | 90 | 100 | 10 | normal | 0 | 30% chance to poison the target. |
17 | Mud-Slap | Ground | Special | 20 | 100 | 10 | normal | 0 | 100% chance to lower the target's accuracy by 1. |
18 | Endure | Normal | Status | 0 | 10 | self | 4 | User survives attacks this turn with at least 1 HP. | |
19 | Swagger | Normal | Status | 0 | 85 | 15 | normal | 0 | Raises the target's Attack by 2 and confuses it. |
20 | Sleep Talk | Normal | Status | 0 | 10 | self | 0 | User must be asleep. Uses another known move. | |
21 | Baton Pass | Normal | Status | 0 | 40 | self | 0 | User switches, passing stat changes and more. | |
22 | Encore | Normal | Status | 0 | 100 | 5 | normal | 0 | Target repeats its last move for its next 3 turns. |
23 | Rain Dance | Water | Status | 0 | 5 | all | 0 | For 5 turns, heavy rain powers Water moves. | |
24 | Sunny Day | Fire | Status | 0 | 5 | all | 0 | For 5 turns, intense sunlight powers Fire moves. | |
25 | Flatter | Dark | Status | 0 | 100 | 15 | normal | 0 | Raises the target's Sp. Atk by 1 and confuses it. |
26 | Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
27 | Taunt | Dark | Status | 0 | 100 | 20 | normal | 0 | Target can't use status moves its next 3 turns. |
28 | Helping Hand | Normal | Status | 0 | 20 | adjacentAlly | 5 | One adjacent ally's move power is 1.5x this turn. | |
29 | Knock Off | Dark | Physical | 65 | 100 | 20 | normal | 0 | 1.5x damage if foe holds an item. Removes item. |
30 | Poison Fang | Poison | Physical | 50 | 100 | 15 | normal | 0 | 50% chance to badly poison the target. |
31 | Mud Shot | Ground | Special | 55 | 95 | 15 | normal | 0 | 100% chance to lower the target's Speed by 1. |
32 | U-turn | Bug | Physical | 70 | 100 | 20 | normal | 0 | User switches out after damaging the target. |
33 | Fling | Dark | Physical | 0 | 100 | 10 | normal | 0 | Flings the user's item at the target. Power varies. |
34 | Copycat | Normal | Status | 0 | 20 | self | 0 | Uses the last move used in the battle. | |
35 | Poison Jab | Poison | Physical | 80 | 100 | 20 | normal | 0 | 30% chance to poison the target. |
36 | Switcheroo | Dark | Status | 0 | 100 | 10 | normal | 0 | User switches its held item with the target's. |
37 | Nasty Plot | Dark | Status | 0 | 20 | self | 0 | Raises the user's Sp. Atk by 2. | |
38 | Cross Poison | Poison | Physical | 70 | 100 | 20 | normal | 0 | High critical hit ratio. 10% chance to poison. |
39 | Gunk Shot | Poison | Physical | 120 | 80 | 5 | normal | 0 | 30% chance to poison the target. |
40 | Venoshock | Poison | Special | 65 | 100 | 10 | normal | 0 | Power doubles if the target is poisoned. |
41 | Acid Spray | Poison | Special | 40 | 100 | 20 | normal | 0 | 100% chance to lower the target's Sp. Def by 2. |
42 | Foul Play | Dark | Physical | 95 | 100 | 15 | normal | 0 | Uses target's Attack stat in damage calculation. |
43 | Acrobatics | Flying | Physical | 55 | 100 | 15 | any | 0 | Power doubles if the user has no held item. |
44 | Parting Shot | Dark | Status | 0 | 100 | 20 | normal | 0 | Lowers target's Atk, Sp. Atk by 1. User switches. |
45 | Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |
46 | Pounce | Bug | Physical | 50 | 100 | 20 | normal | 0 | 100% chance to lower the target's Speed by 1. |
47 | Trailblaze | Grass | Physical | 50 | 100 | 20 | normal | 0 | 100% chance to raise the user's Speed by 1. |