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Sinistea

Types :

Ghost

Egg Groups :

Mineral, Amorphous

Abilities :

Cursed Body:

May disable a move that has dealt damage to the Pokémon.

Weak Armor:

The Pokémon’s Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1PsychicPsybeamPsychicSpecial6510020normal010% chance to confuse the target.
2GrassMega DrainGrassSpecial4010015normal0User recovers 50% of the damage dealt.
3PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
4GhostNight ShadeGhostSpecial010015normal0Does damage equal to the user's level.
5GhostConfuse RayGhostStatus010010normal0Confuses the target.
6WaterWithdrawWaterStatus040self0Raises the user's Defense by 1.
7NormalMetronomeNormalStatus010self0Picks a random move.
8PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
9NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
10NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
11GrassGiga DrainGrassSpecial7510010normal0User recovers 50% of the damage dealt.
12NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
13NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
14NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
15NormalSweet ScentNormalStatus010020allAdjacentFoes0Lowers the foe(s) evasiveness by 2.
16GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
17FireWill-O-WispFireStatus08515normal0Burns the target.
18DarkMementoDarkStatus010010normal0Lowers target's Attack, Sp. Atk by 2. User faints.
19NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
20PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
21PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
22PsychicImprisonPsychicStatus010self0No foe can use any move known by the user.
23GhostAstonishGhostPhysical3010015normal030% chance to make the target flinch.
24GrassMagical LeafGrassSpecial6020normal0This move does not check accuracy.
25PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
26DarkSucker PunchDarkPhysical701005normal1Usually goes first. Fails if target is not attacking.
27DarkDark PulseDarkSpecial8010015any020% chance to make the target flinch.
28DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
29PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
30PsychicPsyshockPsychicSpecial8010010normal0Damages target based on Defense, not Sp. Def.
31DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
32PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
33PsychicAlly SwitchPsychicStatus015self2The user swaps positions with its ally.
34NormalShell SmashNormalStatus015self0Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2.
35GhostHexGhostSpecial6510010normal0Power doubles if the target has a status ailment.
36GhostPhantom ForceGhostPhysical9010010normal0Disappears turn 1. Hits turn 2. Breaks protection.
37FairyAromatic MistFairyStatus020adjacentAlly0Raises an ally's Sp. Def by 1.
38NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.