The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.
Boosts the Pokémon’s Defense stat on Grassy Terrain.
# | Moves | Type | Category | Power | Accuracy | PP | Target | Priority | Description |
---|---|---|---|---|---|---|---|---|---|
1 | Vine Whip | Grass | Physical | 45 | 100 | 25 | normal | 0 | No additional effect. |
2 | Tackle | Normal | Physical | 40 | 100 | 35 | normal | 0 | No additional effect. |
3 | Body Slam | Normal | Physical | 85 | 100 | 15 | normal | 0 | 30% chance to paralyze the target. |
4 | Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
5 | Double-Edge | Normal | Physical | 120 | 100 | 15 | normal | 0 | Has 33% recoil. |
6 | Tail Whip | Normal | Status | 0 | 100 | 30 | allAdjacentFoes | 0 | Lowers the foe(s) Defense by 1. |
7 | Surf | Water | Special | 90 | 100 | 15 | allAdjacent | 0 | Hits adjacent Pokemon. Double damage on Dive. |
8 | Leech Seed | Grass | Status | 0 | 90 | 10 | normal | 0 | 1/8 of target's HP is restored to user every turn. |
9 | Growth | Normal | Status | 0 | 20 | self | 0 | Raises user's Attack and Sp. Atk by 1; 2 in Sun. | |
10 | Razor Leaf | Grass | Physical | 55 | 95 | 25 | allAdjacentFoes | 0 | High critical hit ratio. Hits adjacent foes. |
11 | Solar Beam | Grass | Special | 120 | 100 | 10 | normal | 0 | Charges turn 1. Hits turn 2. No charge in sunlight. |
12 | Dig | Ground | Physical | 80 | 100 | 10 | normal | 0 | Digs underground turn 1, strikes turn 2. |
13 | Defense Curl | Normal | Status | 0 | 40 | self | 0 | Raises the user's Defense by 1. | |
14 | Rest | Psychic | Status | 0 | 5 | self | 0 | User sleeps 2 turns and restores HP and status. | |
15 | Rock Slide | Rock | Physical | 75 | 90 | 10 | allAdjacentFoes | 0 | 30% chance to make the foe(s) flinch. |
16 | Substitute | Normal | Status | 0 | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. | |
17 | Protect | Normal | Status | 0 | 10 | self | 4 | Prevents moves from affecting the user this turn. | |
18 | Mud-Slap | Ground | Special | 20 | 100 | 10 | normal | 0 | 100% chance to lower the target's accuracy by 1. |
19 | Giga Drain | Grass | Special | 75 | 100 | 10 | normal | 0 | User recovers 50% of the damage dealt. |
20 | Endure | Normal | Status | 0 | 10 | self | 4 | User survives attacks this turn with at least 1 HP. | |
21 | Rollout | Rock | Physical | 30 | 90 | 20 | normal | 0 | Power doubles with each hit. Repeats for 5 turns. |
22 | Milk Drink | Normal | Status | 0 | 5 | self | 0 | Heals the user by 50% of its max HP. | |
23 | Sleep Talk | Normal | Status | 0 | 10 | self | 0 | User must be asleep. Uses another known move. | |
24 | Synthesis | Grass | Status | 0 | 5 | self | 0 | Heals the user by a weather-dependent amount. | |
25 | Rain Dance | Water | Status | 0 | 5 | all | 0 | For 5 turns, heavy rain powers Water moves. | |
26 | Sunny Day | Fire | Status | 0 | 5 | all | 0 | For 5 turns, intense sunlight powers Fire moves. | |
27 | Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
28 | Helping Hand | Normal | Status | 0 | 20 | adjacentAlly | 5 | One adjacent ally's move power is 1.5x this turn. | |
29 | Brick Break | Fighting | Physical | 75 | 100 | 15 | normal | 0 | Destroys screens, unless the target is immune. |
30 | Bullet Seed | Grass | Physical | 25 | 100 | 30 | normal | 0 | Hits 2-5 times in one turn. |
31 | Bulk Up | Fighting | Status | 0 | 20 | self | 0 | Raises the user's Attack and Defense by 1. | |
32 | Mud Shot | Ground | Special | 55 | 95 | 15 | normal | 0 | 100% chance to lower the target's Speed by 1. |
33 | Magical Leaf | Grass | Special | 60 | 20 | normal | 0 | This move does not check accuracy. | |
34 | Leaf Blade | Grass | Physical | 90 | 100 | 15 | normal | 0 | High critical hit ratio. |
35 | Worry Seed | Grass | Status | 0 | 100 | 10 | normal | 0 | The target's Ability becomes Insomnia. |
36 | Seed Bomb | Grass | Physical | 80 | 100 | 15 | normal | 0 | No additional effect. |
37 | Energy Ball | Grass | Special | 90 | 100 | 10 | normal | 0 | 10% chance to lower the target's Sp. Def by 1. |
38 | Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | normal | 0 | 20% chance to make the target flinch. |
39 | Leaf Storm | Grass | Special | 130 | 90 | 5 | normal | 0 | Lowers the user's Sp. Atk by 2. |
40 | Grass Knot | Grass | Special | 0 | 100 | 20 | normal | 0 | More power the heavier the target. |
41 | Bulldoze | Ground | Physical | 60 | 100 | 20 | allAdjacent | 0 | 100% chance lower adjacent Pkmn Speed by 1. |
42 | Wild Charge | Electric | Physical | 90 | 100 | 15 | normal | 0 | Has 1/4 recoil. |
43 | Horn Leech | Grass | Physical | 75 | 100 | 10 | normal | 0 | User recovers 50% of the damage dealt. |
44 | Grassy Terrain | Grass | Status | 0 | 10 | all | 0 | 5 turns. Grounded: +Grass power, +1/16 max HP. | |
45 | Play Rough | Fairy | Physical | 90 | 90 | 10 | normal | 0 | 10% chance to lower the target's Attack by 1. |
46 | Stomping Tantrum | Ground | Physical | 75 | 100 | 10 | normal | 0 | Power doubles if the user's last move failed. |
47 | Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |
48 | Trailblaze | Grass | Physical | 50 | 100 | 20 | normal | 0 | 100% chance to raise the user's Speed by 1. |