Contact with the Pokémon may poison the attacker.
Powers up moves of the same type as the Pokémon.
May poison a target when the Pokémon makes contact.
# | Moves | Type | Category | Power | Accuracy | PP | Target | Priority | Description |
---|---|---|---|---|---|---|---|---|---|
1 | Tackle | Normal | Physical | 40 | 100 | 35 | normal | 0 | No additional effect. |
2 | Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
3 | Tail Whip | Normal | Status | 0 | 100 | 30 | allAdjacentFoes | 0 | Lowers the foe(s) Defense by 1. |
4 | Acid | Poison | Special | 40 | 100 | 30 | allAdjacentFoes | 0 | 10% chance to lower the foe(s) Sp. Def by 1. |
5 | Water Gun | Water | Special | 40 | 100 | 25 | normal | 0 | No additional effect. |
6 | Hydro Pump | Water | Special | 110 | 80 | 5 | normal | 0 | No additional effect. |
7 | Surf | Water | Special | 90 | 100 | 15 | allAdjacent | 0 | Hits adjacent Pokemon. Double damage on Dive. |
8 | Thunderbolt | Electric | Special | 90 | 100 | 15 | normal | 0 | 10% chance to paralyze the target. |
9 | Toxic | Poison | Status | 0 | 90 | 10 | normal | 0 | Badly poisons the target. Poison types can't miss. |
10 | Double Team | Normal | Status | 0 | 15 | self | 0 | Raises the user's evasiveness by 1. | |
11 | Smokescreen | Normal | Status | 0 | 100 | 20 | normal | 0 | Lowers the target's accuracy by 1. |
12 | Haze | Ice | Status | 0 | 30 | all | 0 | Eliminates all stat changes. | |
13 | Waterfall | Water | Physical | 80 | 100 | 15 | normal | 0 | 20% chance to make the target flinch. |
14 | Acid Armor | Poison | Status | 0 | 20 | self | 0 | Raises the user's Defense by 2. | |
15 | Rest | Psychic | Status | 0 | 5 | self | 0 | User sleeps 2 turns and restores HP and status. | |
16 | Substitute | Normal | Status | 0 | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. | |
17 | Thief | Dark | Physical | 60 | 100 | 25 | normal | 0 | If the user has no item, it steals the target's. |
18 | Protect | Normal | Status | 0 | 10 | self | 4 | Prevents moves from affecting the user this turn. | |
19 | Scary Face | Normal | Status | 0 | 100 | 10 | normal | 0 | Lowers the target's Speed by 2. |
20 | Sludge Bomb | Poison | Special | 90 | 100 | 10 | normal | 0 | 30% chance to poison the target. |
21 | Mud-Slap | Ground | Special | 20 | 100 | 10 | normal | 0 | 100% chance to lower the target's accuracy by 1. |
22 | Icy Wind | Ice | Special | 55 | 95 | 15 | allAdjacentFoes | 0 | 100% chance to lower the foe(s) Speed by 1. |
23 | Outrage | Dragon | Physical | 120 | 100 | 10 | randomNormal | 0 | Lasts 2-3 turns. Confuses the user afterwards. |
24 | Endure | Normal | Status | 0 | 10 | self | 4 | User survives attacks this turn with at least 1 HP. | |
25 | Sleep Talk | Normal | Status | 0 | 10 | self | 0 | User must be asleep. Uses another known move. | |
26 | Twister | Dragon | Special | 40 | 100 | 20 | allAdjacentFoes | 0 | 20% chance to make the foe(s) flinch. |
27 | Rain Dance | Water | Status | 0 | 5 | all | 0 | For 5 turns, heavy rain powers Water moves. | |
28 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | normal | 0 | 20% chance to lower the target's Sp. Def by 1. |
29 | Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
30 | Mud Shot | Ground | Special | 55 | 95 | 15 | normal | 0 | 100% chance to lower the target's Speed by 1. |
31 | Poison Tail | Poison | Physical | 50 | 100 | 25 | normal | 0 | High critical hit ratio. 10% chance to poison. |
32 | Water Pulse | Water | Special | 60 | 100 | 20 | any | 0 | 20% chance to confuse the target. |
33 | Toxic Spikes | Poison | Status | 0 | 20 | foeSide | 0 | Poisons grounded foes on switch-in. Max 2 layers. | |
34 | Aqua Tail | Water | Physical | 90 | 90 | 10 | normal | 0 | No additional effect. |
35 | Dragon Pulse | Dragon | Special | 85 | 100 | 10 | any | 0 | No additional effect. |
36 | Gunk Shot | Poison | Physical | 120 | 80 | 5 | normal | 0 | 30% chance to poison the target. |
37 | Venoshock | Poison | Special | 65 | 100 | 10 | normal | 0 | Power doubles if the target is poisoned. |
38 | Acid Spray | Poison | Special | 40 | 100 | 20 | normal | 0 | 100% chance to lower the target's Sp. Def by 2. |
39 | Dragon Tail | Dragon | Physical | 60 | 90 | 10 | normal | -6 | Forces the target to switch to a random ally. |
40 | Play Rough | Fairy | Physical | 90 | 90 | 10 | normal | 0 | 10% chance to lower the target's Attack by 1. |
41 | Liquidation | Water | Physical | 85 | 100 | 10 | normal | 0 | 20% chance to lower the target's Defense by 1. |
42 | Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |
43 | Snowscape | Ice | Status | 0 | 10 | all | 0 | For 5 turns, snow falls. Ice: 1.5x Def. | |
44 | Chilling Water | Water | Special | 50 | 100 | 20 | normal | 0 | 100% chance to lower the target's Attack by 1. |