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Slowpoke

Types :

PsychicWater

Egg Groups :

Water 1, Monster

Abilities :

Oblivious:

The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.

Own Tempo:

The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.

Regenerator:

The Pokémon has a little of its HP restored when withdrawn from battle.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalStompNormalPhysical6510020normal030% chance to make the target flinch.
2NormalHeadbuttNormalPhysical7010015normal030% chance to make the target flinch.
3NormalTackleNormalPhysical4010035normal0No additional effect.
4NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
7NormalDisableNormalStatus010020normal0For 4 turns, disables the target's last move used.
8FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
9WaterWater GunWaterSpecial4010025normal0No additional effect.
10WaterHydro PumpWaterSpecial110805normal0No additional effect.
11WaterSurfWaterSpecial9010015allAdjacent0Hits adjacent Pokemon. Double damage on Dive.
12IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
13IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
14PsychicPsybeamPsychicSpecial6510020normal010% chance to confuse the target.
15ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
16GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
17GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
18PsychicConfusionPsychicSpecial5010025normal010% chance to confuse the target.
19PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
20PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
21FireFire BlastFireSpecial110855normal010% chance to burn the target.
22WaterWaterfallWaterPhysical8010015normal020% chance to make the target flinch.
23NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
24PsychicAmnesiaPsychicStatus020self0Raises the user's Sp. Def by 2.
25PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
26NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
27GhostCurseGhostStatus010randomNormal0Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
28NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
29NormalBelly DrumNormalStatus010self0User loses 50% max HP. Maximizes Attack.
30IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
31NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
32NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
33WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
34FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
35NormalPsych UpNormalStatus010normal0Copies the target's current stat stages.
36GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
37NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
38NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
39PsychicTrickPsychicStatus010010normal0User switches its held item with the target's.
40NormalYawnNormalStatus010normal0Puts the target to sleep after 1 turn.
41PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
42PsychicImprisonPsychicStatus010self0No foe can use any move known by the user.
43NormalSlack OffNormalStatus05self0Heals the user by 50% of its max HP.
44NormalBlockNormalStatus05normal0Prevents the target from switching out.
45GroundMud ShotGroundSpecial559515normal0100% chance to lower the target's Speed by 1.
46PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
47WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
48IceAvalancheIcePhysical6010010normal-4Power doubles if user is damaged by the target.
49PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
50PsychicTrick RoomPsychicStatus05all-7Goes last. For 5 turns, turn order is reversed.
51GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
52PsychicPsyshockPsychicSpecial8010010normal0Damages target based on Defense, not Sp. Def.
53DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
54PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
55PsychicHeal PulsePsychicStatus010any0Heals the target by 50% of its max HP.
56GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
57PoisonBelchPoisonSpecial1209010normal0Cannot be selected until the user eats a Berry.
58PsychicPsychic TerrainPsychicStatus010all05 turns. Grounded: +Psychic power, priority-safe.
59WaterLiquidationWaterPhysical8510010normal020% chance to lower the target's Defense by 1.
60NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
61IceSnowscapeIceStatus010all0For 5 turns, snow falls. Ice: 1.5x Def.
62WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.