1 |  Scratch | Normal | Physical | 40 | 100 | 35 | normal | 0 | No additional effect. |
2 |  Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
3 |  Tail Whip | Normal | Status | 0 | 100 | 30 | allAdjacentFoes | 0 | Lowers the foe(s) Defense by 1. |
4 |  Bite | Dark | Physical | 60 | 100 | 25 | normal | 0 | 30% chance to make the target flinch. |
5 |  Leech Seed | Grass | Status | 0 | 90 | 10 | normal | 0 | 1/8 of target's HP is restored to user every turn. |
6 |  Solar Beam | Grass | Special | 120 | 100 | 10 | normal | 0 | Charges turn 1. Hits turn 2. No charge in sunlight. |
7 |  Agility | Psychic | Status | 0 | | 30 | self | 0 | Raises the user's Speed by 2. |
8 |  Quick Attack | Normal | Physical | 40 | 100 | 30 | normal | 1 | Usually goes first. |
9 |  Swift | Normal | Special | 60 | | 20 | allAdjacentFoes | 0 | This move does not check accuracy. Hits foes. |
10 |  Rest | Psychic | Status | 0 | | 5 | self | 0 | User sleeps 2 turns and restores HP and status. |
11 |  Slash | Normal | Physical | 70 | 100 | 20 | normal | 0 | High critical hit ratio. |
12 |  Substitute | Normal | Status | 0 | | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. |
13 |  Protect | Normal | Status | 0 | | 10 | self | 4 | Prevents moves from affecting the user this turn. |
14 |  Mud-Slap | Ground | Special | 20 | 100 | 10 | normal | 0 | 100% chance to lower the target's accuracy by 1. |
15 |  Giga Drain | Grass | Special | 75 | 100 | 10 | normal | 0 | User recovers 50% of the damage dealt. |
16 |  Endure | Normal | Status | 0 | | 10 | self | 4 | User survives attacks this turn with at least 1 HP. |
17 |  Charm | Fairy | Status | 0 | 100 | 20 | normal | 0 | Lowers the target's Attack by 2. |
18 |  Sleep Talk | Normal | Status | 0 | | 10 | self | 0 | User must be asleep. Uses another known move. |
19 |  Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
20 |  Taunt | Dark | Status | 0 | 100 | 20 | normal | 0 | Target can't use status moves its next 3 turns. |
21 |  Helping Hand | Normal | Status | 0 | | 20 | adjacentAlly | 5 | One adjacent ally's move power is 1.5x this turn. |
22 |  Fake Tears | Dark | Status | 0 | 100 | 20 | normal | 0 | Lowers the target's Sp. Def by 2. |
23 |  Bullet Seed | Grass | Physical | 25 | 100 | 30 | normal | 0 | Hits 2-5 times in one turn. |
24 |  Magical Leaf | Grass | Special | 60 | | 20 | normal | 0 | This move does not check accuracy. |
25 |  U-turn | Bug | Physical | 70 | 100 | 20 | normal | 0 | User switches out after damaging the target. |
26 |  Copycat | Normal | Status | 0 | | 20 | self | 0 | Uses the last move used in the battle. |
27 |  Worry Seed | Grass | Status | 0 | 100 | 10 | normal | 0 | The target's Ability becomes Insomnia. |
28 |  Sucker Punch | Dark | Physical | 70 | 100 | 5 | normal | 1 | Usually goes first. Fails if target is not attacking. |
29 |  Seed Bomb | Grass | Physical | 80 | 100 | 15 | normal | 0 | No additional effect. |
30 |  Energy Ball | Grass | Special | 90 | 100 | 10 | normal | 0 | 10% chance to lower the target's Sp. Def by 1. |
31 |  Nasty Plot | Dark | Status | 0 | | 20 | self | 0 | Raises the user's Sp. Atk by 2. |
32 |  Shadow Claw | Ghost | Physical | 70 | 100 | 15 | normal | 0 | High critical hit ratio. |
33 |  Leaf Storm | Grass | Special | 130 | 90 | 5 | normal | 0 | Lowers the user's Sp. Atk by 2. |
34 |  Grass Knot | Grass | Special | 0 | 100 | 20 | normal | 0 | More power the heavier the target. |
35 |  Hone Claws | Dark | Status | 0 | | 15 | self | 0 | Raises the user's Attack and accuracy by 1. |
36 |  Ally Switch | Psychic | Status | 0 | | 15 | self | 2 | The user swaps positions with its ally. |
37 |  Acrobatics | Flying | Physical | 55 | 100 | 15 | any | 0 | Power doubles if the user has no held item. |
38 |  Grass Pledge | Grass | Special | 80 | 100 | 10 | normal | 0 | Use with Fire or Water Pledge for added effect. |
39 |  Petal Blizzard | Grass | Physical | 90 | 100 | 15 | allAdjacent | 0 | No additional effect. Hits adjacent Pokemon. |
40 |  Disarming Voice | Fairy | Special | 40 | | 15 | allAdjacentFoes | 0 | This move does not check accuracy. Hits foes. |
41 |  Grassy Terrain | Grass | Status | 0 | | 10 | all | 0 | 5 turns. Grounded: +Grass power, +1/16 max HP. |
42 |  Play Rough | Fairy | Physical | 90 | 90 | 10 | normal | 0 | 10% chance to lower the target's Attack by 1. |
43 |  Leafage | Grass | Physical | 40 | 100 | 40 | normal | 0 | No additional effect. |
44 |  Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |
45 |  Trailblaze | Grass | Physical | 50 | 100 | 20 | normal | 0 | 100% chance to raise the user's Speed by 1. |