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Staraptor

Types :

NormalFlying

Egg Groups :

Flying

Abilities :

Intimidate:

When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

Reckless:

Powers up moves that have recoil damage.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FlyingWing AttackFlyingPhysical6010035any0No additional effect.
2NormalWhirlwindNormalStatus020normal-6Forces the target to switch to a random ally.
3FlyingFlyFlyingPhysical909515any0Flies up on first turn, then strikes the next turn.
4NormalTackleNormalPhysical4010035normal0No additional effect.
5NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
6NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
7NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
8PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
9NormalQuick AttackNormalPhysical4010030normal1Usually goes first.
10NormalDouble TeamNormalStatus015self0Raises the user's evasiveness by 1.
11NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
12PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
13NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
14DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
15NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
16NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
17NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
18WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
19FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
20FireHeat WaveFireSpecial959010allAdjacentFoes010% chance to burn the foe(s).
21NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
22NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
23NormalEndeavorNormalPhysical01005normal0Lowers the target's HP to the user's HP.
24FlyingAir CutterFlyingSpecial609525allAdjacentFoes0High critical hit ratio. Hits adjacent foes.
25FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
26FlyingTailwindFlyingStatus015allySide0For 4 turns, allies' Speed is doubled.
27BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
28FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
29FlyingAir SlashFlyingSpecial759515any030% chance to make the target flinch.
30FlyingBrave BirdFlyingPhysical12010015any0Has 33% recoil.
31NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
32FlyingAcrobaticsFlyingPhysical5510015any0Power doubles if the user has no held item.
33FightingFinal GambitFightingSpecial01005normal0Does damage equal to the user's HP. User faints.
34BugStruggle BugBugSpecial5010020allAdjacentFoes0100% chance to lower the foe(s) Sp. Atk by 1.
35FlyingHurricaneFlyingSpecial1107010any030% chance to confuse target. Can't miss in rain.
36NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.