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Starly

Types :

NormalFlying

Egg Groups :

Flying

Abilities :

Keen Eye:

The Pokémon’s keen eyes prevent its accuracy from being lowered.

Reckless:

Powers up moves that have recoil damage.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FlyingWing AttackFlyingPhysical6010035any0No additional effect.
2NormalWhirlwindNormalStatus020normal-6Forces the target to switch to a random ally.
3FlyingFlyFlyingPhysical909515any0Flies up on first turn, then strikes the next turn.
4GroundSand AttackGroundStatus010015normal0Lowers the target's accuracy by 1.
5NormalFury AttackNormalPhysical158520normal0Hits 2-5 times in one turn.
6NormalTackleNormalPhysical4010035normal0No additional effect.
7NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
8NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
9NormalGrowlNormalStatus010040allAdjacentFoes0Lowers the foe(s) Attack by 1.
10PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
11NormalQuick AttackNormalPhysical4010030normal1Usually goes first.
12NormalDouble TeamNormalStatus015self0Raises the user's evasiveness by 1.
13NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
14PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
15NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
16DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
17NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
18NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
19NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
20WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
21FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
22NormalUproarNormalSpecial9010010randomNormal0Lasts 3 turns. Active Pokemon cannot fall asleep.
23FireHeat WaveFireSpecial959010allAdjacentFoes010% chance to burn the foe(s).
24NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
25NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
26NormalEndeavorNormalPhysical01005normal0Lowers the target's HP to the user's HP.
27FlyingFeather DanceFlyingStatus010015normal0Lowers the target's Attack by 2.
28GhostAstonishGhostPhysical3010015normal030% chance to make the target flinch.
29FlyingAir CutterFlyingSpecial609525allAdjacentFoes0High critical hit ratio. Hits adjacent foes.
30FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
31FlyingTailwindFlyingStatus015allySide0For 4 turns, allies' Speed is doubled.
32BugU-turnBugPhysical7010020normal0User switches out after damaging the target.
33FlyingAir SlashFlyingSpecial759515any030% chance to make the target flinch.
34FlyingBrave BirdFlyingPhysical12010015any0Has 33% recoil.
35FlyingAcrobaticsFlyingPhysical5510015any0Power doubles if the user has no held item.
36FightingFinal GambitFightingSpecial01005normal0Does damage equal to the user's HP. User faints.
37FlyingHurricaneFlyingSpecial1107010any030% chance to confuse target. Can't miss in rain.
38NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.