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Sunkern

Types :

Grass

Egg Groups :

Grass

Abilities :

Chlorophyll:

Boosts the Pokémon’s Speed stat in harsh sunlight.

Early Bird:

The Pokémon awakens from sleep twice as fast as other Pokémon.

Solar Power:

In harsh sunlight, the Pokémon’s Sp. Atk stat is boosted, but its HP decreases every turn.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalTackleNormalPhysical4010035normal0No additional effect.
2NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
3NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
4GrassAbsorbGrassSpecial2010025normal0User recovers 50% of the damage dealt.
5GrassMega DrainGrassSpecial4010015normal0User recovers 50% of the damage dealt.
6GrassLeech SeedGrassStatus09010normal01/8 of target's HP is restored to user every turn.
7NormalGrowthNormalStatus020self0Raises user's Attack and Sp. Atk by 1; 2 in Sun.
8GrassRazor LeafGrassPhysical559525allAdjacentFoes0High critical hit ratio. Hits adjacent foes.
9GrassSolar BeamGrassSpecial12010010normal0Charges turn 1. Hits turn 2. No charge in sunlight.
10PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
11PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
12NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
13GhostCurseGhostStatus010randomNormal0Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
14NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
15GrassGiga DrainGrassSpecial7510010normal0User recovers 50% of the damage dealt.
16NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
17NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
18NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
19NormalMorning SunNormalStatus05self0Heals the user by a weather-dependent amount.
20GrassSynthesisGrassStatus05self0Heals the user by a weather-dependent amount.
21WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
22FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
23NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
24NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
25GrassIngrainGrassStatus020self0Traps/grounds user; heals 1/16 max HP per turn.
26NormalEndeavorNormalPhysical01005normal0Lowers the target's HP to the user's HP.
27GrassBullet SeedGrassPhysical2510030normal0Hits 2-5 times in one turn.
28GrassMagical LeafGrassSpecial6020normal0This move does not check accuracy.
29GrassWorry SeedGrassStatus010010normal0The target's Ability becomes Insomnia.
30GrassSeed BombGrassPhysical8010015normal0No additional effect.
31GrassEnergy BallGrassSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
32GroundEarth PowerGroundSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
33GrassLeaf StormGrassSpecial130905normal0Lowers the user's Sp. Atk by 2.
34GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
35GrassGrassy TerrainGrassStatus010all05 turns. Grounded: +Grass power, +1/16 max HP.
36NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
37GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.