sprite

Ursaring

Types :

Normal

Egg Groups :

Field

Abilities :

Guts:

It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat.

Quick Feet:

Boosts the Speed stat if the Pokémon has a status condition.

Unnerve:

Unnerves opposing Pokémon and makes them unable to eat Berries.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1FireFire PunchFirePhysical7510015normal010% chance to burn the target.
2IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
3ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
4NormalScratchNormalPhysical4010035normal0No additional effect.
5NormalSwords DanceNormalStatus020self0Raises the user's Attack by 2.
6NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
7NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
8NormalThrashNormalPhysical12010010randomNormal0Lasts 2-3 turns. Confuses the user afterwards.
9NormalLeerNormalStatus010030allAdjacentFoes0Lowers the foe(s) Defense by 1.
10NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
11FightingLow KickFightingPhysical010020normal0More power the heavier the target.
12GroundEarthquakeGroundPhysical10010010allAdjacent0Hits adjacent Pokemon. Double damage on Dig.
13GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
14NormalMetronomeNormalStatus010self0Picks a random move.
15GhostLickGhostPhysical3010030normal030% chance to paralyze the target.
16NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
17NormalFury SwipesNormalPhysical188015normal0Hits 2-5 times in one turn.
18PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
19RockRock SlideRockPhysical759010allAdjacentFoes030% chance to make the foe(s) flinch.
20NormalSlashNormalPhysical7010020normal0High critical hit ratio.
21NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
22DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
23NormalSnoreNormalSpecial5010015normal0User must be asleep. 30% chance to flinch target.
24NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
25NormalScary FaceNormalStatus010010normal0Lowers the target's Speed by 2.
26NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
27FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
28NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
29NormalSweet ScentNormalStatus010020allAdjacentFoes0Lowers the foe(s) evasiveness by 2.
30SteelMetal ClawSteelPhysical509535normal010% chance to raise the user's Attack by 1.
31WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
32FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
33DarkCrunchDarkPhysical8010015normal020% chance to lower the target's Defense by 1.
34NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
35DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
36NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
37FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
38NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
39DarkFake TearsDarkStatus010020normal0Lowers the target's Sp. Def by 2.
40RockRock TombRockPhysical609515normal0100% chance to lower the target's Speed by 1.
41FlyingAerial AceFlyingPhysical6020any0This move does not check accuracy.
42FightingBulk UpFightingStatus020self0Raises the user's Attack and Defense by 1.
43NormalCovetNormalPhysical6010025normal0If the user has no item, it steals the target's.
44FightingHammer ArmFightingPhysical1009010normal0Lowers the user's Speed by 1.
45FightingClose CombatFightingPhysical1201005normal0Lowers the user's Defense and Sp. Def by 1.
46DarkPaybackDarkPhysical5010010normal0Power doubles if the user moves after the target.
47DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
48GrassSeed BombGrassPhysical8010015normal0No additional effect.
49NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
50IceAvalancheIcePhysical6010010normal-4Power doubles if user is damaged by the target.
51GhostShadow ClawGhostPhysical7010015normal0High critical hit ratio.
52PoisonGunk ShotPoisonPhysical120805normal030% chance to poison the target.
53RockStone EdgeRockPhysical100805normal0High critical hit ratio.
54GroundBulldozeGroundPhysical6010020allAdjacent0100% chance lower adjacent Pkmn Speed by 1.
55FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
56NormalPlay NiceNormalStatus020normal0Lowers the target's Attack by 1.
57GroundHigh HorsepowerGroundPhysical959510normal0No additional effect.
58GroundStomping TantrumGroundPhysical7510010normal0Power doubles if the user's last move failed.
59NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
60GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.