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Voltorb

Types :

Electric

Egg Groups :

Mineral

Abilities :

Static:

The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

Soundproof:

Soundproofing gives the Pokémon full immunity to all sound-based moves.

Aftermath:

Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalTackleNormalPhysical4010035normal0No additional effect.
2NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
3ElectricThunder ShockElectricSpecial4010030normal010% chance to paralyze the target.
4ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
5ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
6ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
7PsychicAgilityPsychicStatus030self0Raises the user's Speed by 2.
8NormalScreechNormalStatus08540normal0Lowers the target's Defense by 2.
9PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
10NormalSelf-DestructNormalPhysical2001005allAdjacent0Hits adjacent Pokemon. The user faints.
11NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
12NormalExplosionNormalPhysical2501005allAdjacent0Hits adjacent Pokemon. The user faints.
13PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
14NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
15DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
16NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
17NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
18RockRolloutRockPhysical309020normal0Power doubles with each hit. Repeats for 5 turns.
19ElectricSparkElectricPhysical6510020normal030% chance to paralyze the target.
20NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
21WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
22PsychicMirror CoatPsychicSpecial010020scripted-5If hit by special attack, returns double damage.
23NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
24ElectricChargeElectricStatus020self0+1 SpD, user's Electric move next turn 2x power.
25DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
26NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
27NormalRecycleNormalStatus010self0Restores the item the user last used.
28SteelMetal SoundSteelStatus08540normal0Lowers the target's Sp. Def by 2.
29SteelGyro BallSteelPhysical01005normal0More power the slower the user than the target.
30ElectricMagnet RiseElectricStatus010self0For 5 turns, the user has immunity to Ground.
31ElectricDischargeElectricSpecial8010015allAdjacent030% chance to paralyze adjacent Pokemon.
32ElectricCharge BeamElectricSpecial509010normal070% chance to raise the user's Sp. Atk by 1.
33ElectricElectro BallElectricSpecial010010normal0More power the faster the user is than the target.
34DarkFoul PlayDarkPhysical9510015normal0Uses target's Attack stat in damage calculation.
35ElectricVolt SwitchElectricSpecial7010020normal0User switches out after damaging the target.
36ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
37ElectricEerie ImpulseElectricStatus010015normal0Lowers the target's Sp. Atk by 2.
38ElectricElectric TerrainElectricStatus010all05 turns. Grounded: +Electric power, can't sleep.
39NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.