The Pokémon may infatuate attackers that make direct contact with it.
When it enters a battle, the Pokémon can check an opposing Pokémon’s held item.
Boosts the Pokémon’s Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.
# | Moves | Type | Category | Power | Accuracy | PP | Target | Priority | Description |
---|---|---|---|---|---|---|---|---|---|
1 | Pound | Normal | Physical | 40 | 100 | 35 | normal | 0 | No additional effect. |
2 | Fire Punch | Fire | Physical | 75 | 100 | 15 | normal | 0 | 10% chance to burn the target. |
3 | Ice Punch | Ice | Physical | 75 | 100 | 15 | normal | 0 | 10% chance to freeze the target. |
4 | Thunder Punch | Electric | Physical | 75 | 100 | 15 | normal | 0 | 10% chance to paralyze the target. |
5 | Body Slam | Normal | Physical | 85 | 100 | 15 | normal | 0 | 30% chance to paralyze the target. |
6 | Take Down | Normal | Physical | 90 | 85 | 20 | normal | 0 | Has 1/4 recoil. |
7 | Double-Edge | Normal | Physical | 120 | 100 | 15 | normal | 0 | Has 33% recoil. |
8 | Sing | Normal | Status | 0 | 55 | 15 | normal | 0 | Causes the target to fall asleep. |
9 | Disable | Normal | Status | 0 | 100 | 20 | normal | 0 | For 4 turns, disables the target's last move used. |
10 | Flamethrower | Fire | Special | 90 | 100 | 15 | normal | 0 | 10% chance to burn the target. |
11 | Ice Beam | Ice | Special | 90 | 100 | 10 | normal | 0 | 10% chance to freeze the target. |
12 | Blizzard | Ice | Special | 110 | 70 | 5 | allAdjacentFoes | 0 | 10% chance to freeze foe(s). Can't miss in hail. |
13 | Hyper Beam | Normal | Special | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
14 | Solar Beam | Grass | Special | 120 | 100 | 10 | normal | 0 | Charges turn 1. Hits turn 2. No charge in sunlight. |
15 | Thunderbolt | Electric | Special | 90 | 100 | 15 | normal | 0 | 10% chance to paralyze the target. |
16 | Thunder Wave | Electric | Status | 0 | 90 | 20 | normal | 0 | Paralyzes the target. |
17 | Thunder | Electric | Special | 110 | 70 | 10 | normal | 0 | 30% chance to paralyze. Can't miss in rain. |
18 | Dig | Ground | Physical | 80 | 100 | 10 | normal | 0 | Digs underground turn 1, strikes turn 2. |
19 | Psychic | Psychic | Special | 90 | 100 | 10 | normal | 0 | 10% chance to lower the target's Sp. Def by 1. |
20 | Mimic | Normal | Status | 0 | 10 | normal | 0 | The last move the target used replaces this one. | |
21 | Defense Curl | Normal | Status | 0 | 40 | self | 0 | Raises the user's Defense by 1. | |
22 | Light Screen | Psychic | Status | 0 | 30 | allySide | 0 | For 5 turns, special damage to allies is halved. | |
23 | Reflect | Psychic | Status | 0 | 20 | allySide | 0 | For 5 turns, physical damage to allies is halved. | |
24 | Metronome | Normal | Status | 0 | 10 | self | 0 | Picks a random move. | |
25 | Fire Blast | Fire | Special | 110 | 85 | 5 | normal | 0 | 10% chance to burn the target. |
26 | Swift | Normal | Special | 60 | 20 | allAdjacentFoes | 0 | This move does not check accuracy. Hits foes. | |
27 | Amnesia | Psychic | Status | 0 | 20 | self | 0 | Raises the user's Sp. Def by 2. | |
28 | Rest | Psychic | Status | 0 | 5 | self | 0 | User sleeps 2 turns and restores HP and status. | |
29 | Substitute | Normal | Status | 0 | 10 | self | 0 | User takes 1/4 its max HP to put in a substitute. | |
30 | Thief | Dark | Physical | 60 | 100 | 25 | normal | 0 | If the user has no item, it steals the target's. |
31 | Protect | Normal | Status | 0 | 10 | self | 4 | Prevents moves from affecting the user this turn. | |
32 | Sweet Kiss | Fairy | Status | 0 | 75 | 10 | normal | 0 | Causes the target to become confused. |
33 | Icy Wind | Ice | Special | 55 | 95 | 15 | allAdjacentFoes | 0 | 100% chance to lower the foe(s) Speed by 1. |
34 | Sandstorm | Rock | Status | 0 | 10 | all | 0 | For 5 turns, a sandstorm rages. Rock: 1.5x SpD. | |
35 | Endure | Normal | Status | 0 | 10 | self | 4 | User survives attacks this turn with at least 1 HP. | |
36 | Charm | Fairy | Status | 0 | 100 | 20 | normal | 0 | Lowers the target's Attack by 2. |
37 | Sleep Talk | Normal | Status | 0 | 10 | self | 0 | User must be asleep. Uses another known move. | |
38 | Baton Pass | Normal | Status | 0 | 40 | self | 0 | User switches, passing stat changes and more. | |
39 | Encore | Normal | Status | 0 | 100 | 5 | normal | 0 | Target repeats its last move for its next 3 turns. |
40 | Rain Dance | Water | Status | 0 | 5 | all | 0 | For 5 turns, heavy rain powers Water moves. | |
41 | Sunny Day | Fire | Status | 0 | 5 | all | 0 | For 5 turns, intense sunlight powers Fire moves. | |
42 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | normal | 0 | 20% chance to lower the target's Sp. Def by 1. |
43 | Stockpile | Normal | Status | 0 | 20 | self | 0 | Raises user's Defense, Sp. Def by 1. Max 3 uses. | |
44 | Spit Up | Normal | Special | 0 | 100 | 10 | normal | 0 | More power with more uses of Stockpile. |
45 | Swallow | Normal | Status | 0 | 10 | self | 0 | Heals the user based on uses of Stockpile. | |
46 | Facade | Normal | Physical | 70 | 100 | 20 | normal | 0 | Power doubles if user is burn/poison/paralyzed. |
47 | Taunt | Dark | Status | 0 | 100 | 20 | normal | 0 | Target can't use status moves its next 3 turns. |
48 | Helping Hand | Normal | Status | 0 | 20 | adjacentAlly | 5 | One adjacent ally's move power is 1.5x this turn. | |
49 | Brick Break | Fighting | Physical | 75 | 100 | 15 | normal | 0 | Destroys screens, unless the target is immune. |
50 | Skill Swap | Psychic | Status | 0 | 10 | normal | 0 | The user and the target trade Abilities. | |
51 | Hyper Voice | Normal | Special | 90 | 100 | 10 | allAdjacentFoes | 0 | No additional effect. Hits adjacent foes. |
52 | Fake Tears | Dark | Status | 0 | 100 | 20 | normal | 0 | Lowers the target's Sp. Def by 2. |
53 | Covet | Normal | Physical | 60 | 100 | 25 | normal | 0 | If the user has no item, it steals the target's. |
54 | Magical Leaf | Grass | Special | 60 | 20 | normal | 0 | This move does not check accuracy. | |
55 | Calm Mind | Psychic | Status | 0 | 20 | self | 0 | Raises the user's Sp. Atk and Sp. Def by 1. | |
56 | Water Pulse | Water | Special | 60 | 100 | 20 | any | 0 | 20% chance to confuse the target. |
57 | Gyro Ball | Steel | Physical | 0 | 100 | 5 | normal | 0 | More power the slower the user than the target. |
58 | Fling | Dark | Physical | 0 | 100 | 10 | normal | 0 | Flings the user's item at the target. Power varies. |
59 | Copycat | Normal | Status | 0 | 20 | self | 0 | Uses the last move used in the battle. | |
60 | Dark Pulse | Dark | Special | 80 | 100 | 15 | any | 0 | 20% chance to make the target flinch. |
61 | Drain Punch | Fighting | Physical | 75 | 100 | 10 | normal | 0 | User recovers 50% of the damage dealt. |
62 | Focus Blast | Fighting | Special | 120 | 70 | 5 | normal | 0 | 10% chance to lower the target's Sp. Def by 1. |
63 | Energy Ball | Grass | Special | 90 | 100 | 10 | normal | 0 | 10% chance to lower the target's Sp. Def by 1. |
64 | Giga Impact | Normal | Physical | 150 | 90 | 5 | normal | 0 | User cannot move next turn. |
65 | Nasty Plot | Dark | Status | 0 | 20 | self | 0 | Raises the user's Sp. Atk by 2. | |
66 | Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | normal | 0 | 20% chance to make the target flinch. |
67 | Stealth Rock | Rock | Status | 0 | 20 | foeSide | 0 | Hurts foes on switch-in. Factors Rock weakness. | |
68 | Grass Knot | Grass | Special | 0 | 100 | 20 | normal | 0 | More power the heavier the target. |
69 | Psyshock | Psychic | Special | 80 | 100 | 10 | normal | 0 | Damages target based on Defense, not Sp. Def. |
70 | Round | Normal | Special | 60 | 100 | 15 | normal | 0 | Power doubles if others used Round this turn. |
71 | Echoed Voice | Normal | Special | 40 | 100 | 15 | normal | 0 | Power increases when used on consecutive turns. |
72 | Stored Power | Psychic | Special | 20 | 100 | 10 | normal | 0 | + 20 power for each of the user's stat boosts. |
73 | Wild Charge | Electric | Physical | 90 | 100 | 15 | normal | 0 | Has 1/4 recoil. |
74 | Disarming Voice | Fairy | Special | 40 | 15 | allAdjacentFoes | 0 | This move does not check accuracy. Hits foes. | |
75 | Draining Kiss | Fairy | Special | 50 | 100 | 10 | normal | 0 | User recovers 75% of the damage dealt. |
76 | Misty Terrain | Fairy | Status | 0 | 10 | all | 0 | 5 turns. Can't status,-Dragon power vs grounded. | |
77 | Play Rough | Fairy | Physical | 90 | 90 | 10 | normal | 0 | 10% chance to lower the target's Attack by 1. |
78 | Dazzling Gleam | Fairy | Special | 80 | 100 | 10 | allAdjacentFoes | 0 | No additional effect. Hits adjacent foes. |
79 | Body Press | Fighting | Physical | 80 | 100 | 10 | normal | 0 | Uses user's Def stat as Atk in damage calculation. |
80 | Tera Blast | Normal | Special | 80 | 100 | 10 | normal | 0 | If Terastallized: Phys. if Atk > SpA & Type = Tera Type. |
81 | Ice Spinner | Ice | Physical | 80 | 100 | 15 | normal | 0 | Ends the effects of terrain. |
82 | Pound | Normal | Physical | 40 | 100 | 35 | normal | 0 | No additional effect. |
83 | Pound | Normal | Physical | 40 | 100 | 35 | normal | 0 | No additional effect. |
84 | Trailblaze | Grass | Physical | 50 | 100 | 20 | normal | 0 | 100% chance to raise the user's Speed by 1. |
85 | Chilling Water | Water | Special | 50 | 100 | 20 | normal | 0 | 100% chance to lower the target's Attack by 1. |