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Wigglytuff

Types :

FairyNormal

Egg Groups :

Fairy

Abilities :

Cute Charm:

The Pokémon may infatuate attackers that make direct contact with it.

Frisk:

When it enters a battle, the Pokémon can check an opposing Pokémon’s held item.

Competitive:

Boosts the Pokémon’s Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.

Base :

#MovesTypeCategoryPowerAccuracyPPTargetPriorityDescription
1NormalPoundNormalPhysical4010035normal0No additional effect.
2FireFire PunchFirePhysical7510015normal010% chance to burn the target.
3IceIce PunchIcePhysical7510015normal010% chance to freeze the target.
4ElectricThunder PunchElectricPhysical7510015normal010% chance to paralyze the target.
5NormalBody SlamNormalPhysical8510015normal030% chance to paralyze the target.
6NormalTake DownNormalPhysical908520normal0Has 1/4 recoil.
7NormalDouble-EdgeNormalPhysical12010015normal0Has 33% recoil.
8NormalSingNormalStatus05515normal0Causes the target to fall asleep.
9NormalDisableNormalStatus010020normal0For 4 turns, disables the target's last move used.
10FireFlamethrowerFireSpecial9010015normal010% chance to burn the target.
11IceIce BeamIceSpecial9010010normal010% chance to freeze the target.
12IceBlizzardIceSpecial110705allAdjacentFoes010% chance to freeze foe(s). Can't miss in hail.
13NormalHyper BeamNormalSpecial150905normal0User cannot move next turn.
14GrassSolar BeamGrassSpecial12010010normal0Charges turn 1. Hits turn 2. No charge in sunlight.
15ElectricThunderboltElectricSpecial9010015normal010% chance to paralyze the target.
16ElectricThunder WaveElectricStatus09020normal0Paralyzes the target.
17ElectricThunderElectricSpecial1107010normal030% chance to paralyze. Can't miss in rain.
18GroundDigGroundPhysical8010010normal0Digs underground turn 1, strikes turn 2.
19PsychicPsychicPsychicSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
20NormalMimicNormalStatus010normal0The last move the target used replaces this one.
21NormalDefense CurlNormalStatus040self0Raises the user's Defense by 1.
22PsychicLight ScreenPsychicStatus030allySide0For 5 turns, special damage to allies is halved.
23PsychicReflectPsychicStatus020allySide0For 5 turns, physical damage to allies is halved.
24NormalMetronomeNormalStatus010self0Picks a random move.
25FireFire BlastFireSpecial110855normal010% chance to burn the target.
26NormalSwiftNormalSpecial6020allAdjacentFoes0This move does not check accuracy. Hits foes.
27PsychicAmnesiaPsychicStatus020self0Raises the user's Sp. Def by 2.
28PsychicRestPsychicStatus05self0User sleeps 2 turns and restores HP and status.
29NormalSubstituteNormalStatus010self0User takes 1/4 its max HP to put in a substitute.
30DarkThiefDarkPhysical6010025normal0If the user has no item, it steals the target's.
31NormalProtectNormalStatus010self4Prevents moves from affecting the user this turn.
32FairySweet KissFairyStatus07510normal0Causes the target to become confused.
33IceIcy WindIceSpecial559515allAdjacentFoes0100% chance to lower the foe(s) Speed by 1.
34RockSandstormRockStatus010all0For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
35NormalEndureNormalStatus010self4User survives attacks this turn with at least 1 HP.
36FairyCharmFairyStatus010020normal0Lowers the target's Attack by 2.
37NormalSleep TalkNormalStatus010self0User must be asleep. Uses another known move.
38NormalBaton PassNormalStatus040self0User switches, passing stat changes and more.
39NormalEncoreNormalStatus01005normal0Target repeats its last move for its next 3 turns.
40WaterRain DanceWaterStatus05all0For 5 turns, heavy rain powers Water moves.
41FireSunny DayFireStatus05all0For 5 turns, intense sunlight powers Fire moves.
42GhostShadow BallGhostSpecial8010015normal020% chance to lower the target's Sp. Def by 1.
43NormalStockpileNormalStatus020self0Raises user's Defense, Sp. Def by 1. Max 3 uses.
44NormalSpit UpNormalSpecial010010normal0More power with more uses of Stockpile.
45NormalSwallowNormalStatus010self0Heals the user based on uses of Stockpile.
46NormalFacadeNormalPhysical7010020normal0Power doubles if user is burn/poison/paralyzed.
47DarkTauntDarkStatus010020normal0Target can't use status moves its next 3 turns.
48NormalHelping HandNormalStatus020adjacentAlly5One adjacent ally's move power is 1.5x this turn.
49FightingBrick BreakFightingPhysical7510015normal0Destroys screens, unless the target is immune.
50PsychicSkill SwapPsychicStatus010normal0The user and the target trade Abilities.
51NormalHyper VoiceNormalSpecial9010010allAdjacentFoes0No additional effect. Hits adjacent foes.
52DarkFake TearsDarkStatus010020normal0Lowers the target's Sp. Def by 2.
53NormalCovetNormalPhysical6010025normal0If the user has no item, it steals the target's.
54GrassMagical LeafGrassSpecial6020normal0This move does not check accuracy.
55PsychicCalm MindPsychicStatus020self0Raises the user's Sp. Atk and Sp. Def by 1.
56WaterWater PulseWaterSpecial6010020any020% chance to confuse the target.
57SteelGyro BallSteelPhysical01005normal0More power the slower the user than the target.
58DarkFlingDarkPhysical010010normal0Flings the user's item at the target. Power varies.
59NormalCopycatNormalStatus020self0Uses the last move used in the battle.
60DarkDark PulseDarkSpecial8010015any020% chance to make the target flinch.
61FightingDrain PunchFightingPhysical7510010normal0User recovers 50% of the damage dealt.
62FightingFocus BlastFightingSpecial120705normal010% chance to lower the target's Sp. Def by 1.
63GrassEnergy BallGrassSpecial9010010normal010% chance to lower the target's Sp. Def by 1.
64NormalGiga ImpactNormalPhysical150905normal0User cannot move next turn.
65DarkNasty PlotDarkStatus020self0Raises the user's Sp. Atk by 2.
66PsychicZen HeadbuttPsychicPhysical809015normal020% chance to make the target flinch.
67RockStealth RockRockStatus020foeSide0Hurts foes on switch-in. Factors Rock weakness.
68GrassGrass KnotGrassSpecial010020normal0More power the heavier the target.
69PsychicPsyshockPsychicSpecial8010010normal0Damages target based on Defense, not Sp. Def.
70NormalRoundNormalSpecial6010015normal0Power doubles if others used Round this turn.
71NormalEchoed VoiceNormalSpecial4010015normal0Power increases when used on consecutive turns.
72PsychicStored PowerPsychicSpecial2010010normal0 + 20 power for each of the user's stat boosts.
73ElectricWild ChargeElectricPhysical9010015normal0Has 1/4 recoil.
74FairyDisarming VoiceFairySpecial4015allAdjacentFoes0This move does not check accuracy. Hits foes.
75FairyDraining KissFairySpecial5010010normal0User recovers 75% of the damage dealt.
76FairyMisty TerrainFairyStatus010all05 turns. Can't status,-Dragon power vs grounded.
77FairyPlay RoughFairyPhysical909010normal010% chance to lower the target's Attack by 1.
78FairyDazzling GleamFairySpecial8010010allAdjacentFoes0No additional effect. Hits adjacent foes.
79FightingBody PressFightingPhysical8010010normal0Uses user's Def stat as Atk in damage calculation.
80NormalTera BlastNormalSpecial8010010normal0If Terastallized: Phys. if Atk > SpA & Type = Tera Type.
81IceIce SpinnerIcePhysical8010015normal0Ends the effects of terrain.
82NormalPoundNormalPhysical4010035normal0No additional effect.
83NormalPoundNormalPhysical4010035normal0No additional effect.
84GrassTrailblazeGrassPhysical5010020normal0100% chance to raise the user's Speed by 1.
85WaterChilling WaterWaterSpecial5010020normal0100% chance to lower the target's Attack by 1.